01 Jun

Interview whith Thunder Chrome and worklog of a 3d model

David Martinez and Matias Parragués the core of the project Thunder Chrome.

As they say in their background “Tired of using glue and cardboard to do your scennery”, if so, the solution is in a click. The guys of Thunder Chrome, David Martinez and Matías Parragués, a year ago developed a project that has reached its maturity with the departure this week of the new range of  Sci Fi scennery, that in principle will leave in the patronage platform KickStarter.

Those guys in a funny pose!!!

The Interview

The past

WarStuft.- Nice to meet you and thank you for let me some time to do those interview, despite the work you are having with this new wave of Sci Fi designs and the consequent promotion that entails.

WarStuft.-I am an old-fashioned dude yet … but it is clear that the theme of the scenery tends to go by these paths, I mean the 3d impression!!!!. How about the experience of the first Wave?

Post Apocaliptic Theatre

Matias Parragués.- I agree with you,  we are role players since immemorial times, but after leaving the fingerprints between cardboard and glue, we decided to take advantage of emerging technologies and adapt them to the hobbie.

Last year we opened an Apocalyptic Industrial Appearance Rank (Mad Max, Punkapokaliptic, …) with great success and due to this, we have taken for the current year a new Sci-Fi rank, mainly thinking about wave games Infinity.

The present

WarStuft.- Explain how Thunder Chrome works?

Two storey shanty

Matías Parragués.-  There are two possibilities, or you have a 3d printer, which only requires us to buy through the web the corresponding .stl file. Or if you do not have a printer, we are able to print the file with our equipment and we´ll supply it, so that nothing else you have to mount it and play with it.

WarStuft.- The modularity in this type of scenery is the cornerstone that sustains it, Is this your case?

New Wave stuff…Looks nice isn´t

Matías Parragués.- Of course… we have designed a simple system of modular elements that can be combined with each other to form multi level structures and join them through walkways and stairs.

With variations of volumes, we can get different tables and very playable and fun.

WarStuft.- How do you make to find time to work and play? Do you give life to throw some matches … or better for another life?

Matías Parragués.- We take time out of where we can, we both have jobs and we dedicate our free time to Thunder Chrome. Time to play sparse, but usually when we play is to try different games and be able to recommend one or other.

Artwork of some pieces

The Future

Compatible with 28 mm miniatures

WarStuft.Tell us what are your future plans and projects , that can be shared with the community!!!!.

Matias Parragués.- In the future we intend to extend the scennery ranges we already have and open ranges in all settings: fantasy, steampunk, gothic, etc. Right now in the near future we are visiting the UKGE in Birmingham from the 2nd to the 4th of June, the Strategic Land in Barcelona on June 10 and the Freak Wars in Madrid in September.

WarStuft.- Many thanks to both of you for making a dent and allowing me to approach you with such a tight schedule. I just want to wish you the best of luck for this new Wave and for the following ….

Worklog of 3d model printing

First we open the .stl with a proper software to process the file

3D printing or additive manufacturing is a process of making three dimensional solid objects from a digital file.

You will have to prepare a 3D model before it is ready to be 3D printed. This is what they call slicing. Slicing is dividing a 3D model into hundreds or thousands of horizontal layers and needs to be done with software.

Starting the process of printing

The process is a bit like making a loaf of sliced bread, but in reverse. Imagine bakingeach individual slice of bread and then gluing them together into a whole loaf (as opposed to making a whole loaf and then slicing it, like a baker does). That’s basically what a 3D printer does.

The process it´s quite slow with a standard 3d printer

The 3D printing process turns a whole object into thousands of tiny little slices, then makes it from the bottom-up, slice by slice. Those tiny layers stick together to form a solid object. Each layer can be very complex, meaning 3D printers can create moving parts like hinges and wheels as part of the same object. You could print a whole bike – handlebars, saddle, frame, wheels, brakes, pedals and chain – ready assembled, without using any tools. It’s just a question of leaving gaps in the right places.

Job done after few hours

Another piece this is a barricade made of some pieces of junks

See the detail good for a Diy printer








Job done…Now it´s time to paint it









Thx, to Dan Berner for let me his 3d printer who allowed to me make this worklog, Great machine mate!!!.

The painting of a 3dModel

Painting on printed parts has it’s quirks, unlike the perfectly smooth injection molded parts, you have to deal with print lines and stripey top surfaces. This can be both a blessing and a curse when it comes to painting.

If you do washes, or thin your paints down too much You will find that the paint will want to run along the grooves of the print lines rather than the surface. This is a huge problem in controlling precisely where you want your paint to go. Using an airbrush for shading will help you avoid this problem. Filling and sanding your prints also help.

On the plus side, you can use those grooves to your advantage. They tend to add a small impression of texture detail similar to how noise gives the impression of sharpness in images. If orientated correctly, the print lines can also be made to look like machining marks.

See ya!!!! mates….and good luck with your actual and future projects!!!.


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